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Denjin makai data east
Denjin makai data east








denjin makai data east
  1. DENJIN MAKAI DATA EAST 64 BIT
  2. DENJIN MAKAI DATA EAST SERIAL
  3. DENJIN MAKAI DATA EAST DRIVERS
  4. DENJIN MAKAI DATA EAST PC
  5. DENJIN MAKAI DATA EAST WINDOWS

MAMEDev has actually gone through and religiously removed any analog support or drivers in the past, as well as removing complete games on a whim. to automatically rename them for you.īTW - MAME will never ever allow EM games to work within it - as those are mechanical/physical/analog assemblies. They might find the official name printed on the pcb, ect. Sometimes they DO go back in and just change a bunch of rom names, but it's for cleanup purposes. This way you are always playing the latest version of a game so long as you launch the parent rom. If a new revision of outrun is found, the current version gets renamed to outrunr4 and the newly found revison 5 gets renamed outrun. The newest revision of a rom always has the same name, so if there are 4 revisions of outrun, running "outrun" will load revision 4, the version that 99% of the people out there would want to run. they actually change them to make things easier to the user. The few things that mame needs to replace pinmame need to be added anyway if mame ever has any hopes of getting the EM games working.ītw. What I am saying though is that if you ever want it to evolve to include better features, it might just be better to start porting those pinmame drivers into mame and work on the vanilla build instead. I'm not saying that there is anything wrong with pinmame or that it doesn't do it's job or anything like that. If Mame's output system was expanded a little to let you send input states to mame it would work as a substitute for pinmame without a hitch. The output system also lets you talk back to mame, but right now that is limited to asking for info. mame's message broadcasting would do just fine. There wouldn't be a need to compile mame into a dll and create a com interface.

denjin makai data east

It should be able to handle all of the lights/whatevers on a table right now no problem. Mame's output system is pretty quick and fairly robust. Yes you need some registry files because vp doesn't know where pinmame is, but wouldn't it make more sense to just have a single pm entry with the paths in it and then read stuff out of the ini files? Actually I never did understand why pinmame doesn't use ini files.

DENJIN MAKAI DATA EAST WINDOWS

The windows registry is bloated enough without all that extra stuff in there to bog things down. pinmame currently writes rom settings to the registry there are hundreds of pinmame roms. They can just use mame for both pinmame and their arcade needs.Ĩ. I'm guessing pinmame has a couple of guys actively coding at this point.

denjin makai data east

But mame's artwork system is flexible so just by changing the layout you could make it look like old-school pinmame or even raw pixels. That means you could use photos of real dmd segments to make the display. Again, a dmd done in regular mame would be generated via the artwork system. Via the output system you could send all those dmd dot values directly to the vp table, meaning the dmd is now in the table itself (optionally of course) this means no more annoyances like the dmd falling behind the screen, the added overhead of displaying two windows on top of each other, ect.ĥ. Anything hooked up to the artwork system automatically gets hooked up to the output system. The dmd would be handled via the artwork system in mame, no hardcoded simulator. I mean yeah, you can't run pacman on a 486 sx anymore, but you can't run vp tables on anything less than a dual core either.Ĥ.

DENJIN MAKAI DATA EAST 64 BIT

If you have a 64 bit os and a dual or quad core mame gains a real performance boost, espeically when having to deal with quirky things like inter-program communication.

DENJIN MAKAI DATA EAST PC

assuming you are upgrading your pc to keep up.

denjin makai data east

newer versions of mame keep getting faster. In newer versions of mame you can do this on the fly while playing.ģ. All the headaches of getting the backglass and dmd on the right monitor and in the right orientation is over. Instant backglass support as well as placement managment. the newer versions of mame handle this much better.Ģ. Here's a list of things vp would instantly gain by switching over to mameġ. I've actually worked on inputs and outputs for several mame drivers and let me tell you as nicely as possible, vpinmame/pinmame is behind the times. System16 takes no responsibility for the content of any linked websites.Old thread I know, but I was about to start a similar one seeing as how the agemame/mame merge is now fully complete. II (2006)Īll content is © 1999-2014 Toby Broyad, all rights reserved.Īll names and images used are trademarked by their respective trademark holders. Mobile Suit Gundam SEED : Federation Vs. Mobile Suit Gundam 0079 Card Builder (2005) Sound Chip : Seta PCM X1-010 (stereo) 16.67MHz

DENJIN MAKAI DATA EAST SERIAL

ĬPU Notes : This is a Motorola 68HC000 with serial I/O, parallel I/O, 3 timers, address decoder, wait generator, interrupt controller, all integrated in a single chip.










Denjin makai data east